Yet another abandoned construction site. This time, it seems like the maintenance was more recent.
Second construction level I've made! It looks significantly better on this one, and how could I improve more?
Updated icon to accurately reflect the actual level. Moved the MustChange trigger to the MP platform itself, the MP was fixed by RandomityGuy.
A picture of the level icon? I ๐ค๐ฐ๐ถ๐ญ๐ฅ send it. Responding to ILFC: There are ๐ต๐ธ๐ฐ skips possible, I removed the way for the first skip (which is behind the start point) because that skips half of the level. The second skip is ๐ข๐ง๐ต๐ฆ๐ณ the MP area and harder to attempt. Adding a gem is possible, but if you really wanted a gem ๐ข๐ง๐ต๐ฆ๐ณ the MP, I could do that. On the triggerable MP, I had tried to make one--following ๐ก๐ผ๐ฐ๐ธ๐ฒ๐๐' tutorial on the forum. The reason why the ๐๐ถ๐ด๐ต๐๐ฉ๐ข๐ฏ๐จ๐ฆ is located at the start of the level is mainly: My MP has duplicate markers at the beginning of the path, causing a 3-second delay. Placing the ๐๐ถ๐ด๐ต๐๐ฉ๐ข๐ฏ๐จ๐ฆ at the MP makes the player wait ๐ฎ๐ฐ๐ณ๐ฆ additional time, so I decided on an easier way: moving the ๐๐ถ๐ด๐ต๐๐ฉ๐ข๐ฏ๐จ๐ฆ to the start of the level. I'm sorry if the level doesn't meet your standards, and I'll follow your advice on future levels.
Post a picture of this on your level thread!! I want to leave my thoughts but I prefer using the forums over Marbleland comments.
I dislike that you ruined the start moving platform skip. If it were not for that, this level would be fantastic. If you ๐ณ๐ฆ๐ข๐ญ๐ญ๐บ need to prevent a skip, add a gem โ but the skip makes the level more fun and less sluggish. Other than that, the moving platform should be triggerable (which can easily be done without proper moving platforms), but that is minor.
Also, Vani--what does the image describe as? I have a dark monitor and I see almost pitch black.
This level makes me think of ๐๐ช๐จ๐ฉ ๐๐ข๐ช๐ฏ๐ต๐ฆ๐ฏ๐ข๐ฏ๐ค๐ฆ by Endy.
ILFC(Dozenalist)
on Sep 1, 2026 at 05:54
โResponding to ILFC: There are ๐ต๐ธ๐ฐ skips possible, I removed the way for the first skip (which is behind the start point) because that skips half of the level.โ That skip would have made the level more satisfying; I was outraged when discovering its removal. I abhor skip-preventing triggers โ they seem deeply unfair. An โuglyโ, destructible level is far better than a โbeautifulโ one that actively blocks skips. If I created this level, I would have designed its layout differently (perhaps with a larger gap), added a gem at the end of the moving platformโs path, or embraced the shortcut. These are passive solutions. Ultimately, this is merely an opinion. I urge you to take it lightly, or ignore it if you wish. I have no desire to upset (or patronise) you, and it is ๐บ๐ฐ๐ถ๐ณ level. Nobody can force you to design your levels differently to your liking โ and after the ire faded, I am more accepting of the level.