Quarter by Quarterv2

by zyphor

Description

An actual end to the challenge.

Details

Modification: Gold
Game type: Singleplayer
Gem count: 1
Has Easter Egg: No
Gold time: 00:05.000

Remarks

I apologize in advance for the slop level I've produced.

Changes from v1

Added Bounds.

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Appears in

Levels published in 2026

ILFC(Dozenalist)

661 levels

Comments (10)

KS

on Sep 1, 2026 at 18:10

0.25x0.25 is real

ILFC(Dozenalist)

on Sep 1, 2026 at 14:40

Additionally, the 4×4 Challenge precludes the unbroken “tower in the centre” layout unless the path is less than 2 tiles wide. I generally dislike how cramped that is, forcing me to find more creative and intricate solutions.

ILFC(Dozenalist)

on Sep 1, 2026 at 14:05

I agree; I do find your version interesting as well. I simply like tower levels. 😉

Vani

on Sep 1, 2026 at 13:30

I'm not saying the 4x4xInf challenge is bad, it's cool, it just creates these "tower levels". I find equal satisfaction in levels that are constrained on all three axes, and it typically leads to very intricate geometry since you have truly limited space to work with

ILFC(Dozenalist)

on Sep 1, 2026 at 11:35

It is intriguing that I started this idea of creating levels smaller than 10×10, and yet I am the only one to take it seriously.

ILFC(Dozenalist)

on Sep 1, 2026 at 10:54

“I would love a 3D version of this challenge: NxNxN, so "fit the best possible level into a 6x6x6 cube", for example. I think that'd make for some dope levels too.” I thought about this, but I love when the height limit is infinite because the length of the level is unlimited. Instead, make the limit 4x4x∞. I am working on a level that beats the 4x4 Challenge as well as possible.

Vani

on Sep 1, 2026 at 10:36

@RandomityGuy downvoted by Husemat

Vani

on Sep 1, 2026 at 10:35

I would love a 3D version of this challenge: NxNxN, so "fit the best possible level into a 6x6x6 cube", for example. I think that'd make for some dope levels too.

RandomityGuy

on Sep 1, 2026 at 10:35

https://marbleland.vaniverse.io/level/11232 Here is a 0x0 puzzle

ILFC(Dozenalist)

on Sep 1, 2026 at 10:17

The limit approaches 0. The level design will be virtually identical.