PQ Marble it Up! Mashup Beginner Mission 1
Song used: Unstoppable by Solovox (Again, do not sue me, Solovox.) Behold.. the beginner levels of PQUP! Fun Fact: The level's interior file contains roughly ~1,000 brushes, and one of the longest time I took on interiors.
What other shortcut did I miss? I'll let vu pass because that's very impressive. ๐ฎ
Again, this is your level. Othersโ opinions should be taken lightly, or not at all. Also, vu somehow managed to disregard the full route anyway. ๐คญ
Uploading an entirely new level to remove the Out-of-Bounds Triggers seems rather gratuitous, and I am fairly unconcerned about this now. Either choice is acceptable, and being demanding is the last thing I want.
"Have you heard of gem gates? https://marbleland.vaniverse.io/level/35877" Yes, but I haven't found a way to implement these without code involved. "I would rather have the level be destroyed in 3 seconds than have those Out-of-Bounds Triggers, especially considering the fastest skip would have you finish with the pad upside-down." I would argue that the player won't have any experience on the "๐จ๐ณ๐ข๐ท๐ช๐ต๐บ ๐ง๐ญ๐ฐ๐ฐ๐ณ๐ด" (which is what I would call them) or have any experience on the bumpers, however players that are performing these skips are professionals--so you are right in this case. I'll post a ๐๐ฑ๐ฆ๐ฆ๐ฅ๐ณ๐ถ๐ฏ๐ฏ๐ช๐ฏ๐จ ๐๐ฅ๐ช๐ต๐ช๐ฐ๐ฏ without the OOBs if you ๐ณ๐ฆ๐ข๐ญ๐ญ๐บ wanted the skips/shortcuts.
I would rather have the level be destroyed in 3 seconds than have those Out-of-Bounds Triggers, especially considering the fastest skip would have you finish with the pad upside-down. I am not sure how to create gem gates โ but at the very least, it is better to have a breakable level than a level that actively uses triggers to preclude shortcuts.
โ"I think the Out-of-Bounds Triggers spoiled the level. Again, it would be superb without them." I originally wanted gems in the level, but since it's technically a ๐ด๐ฑ๐ฆ๐ฆ๐ฅ level, leaving gems on the center wouldn't work. (Since players will skip it.) Adding gems on the ramped trims ๐ธ๐ฐ๐ถ๐ญ๐ฅ work, but doesn't look good. โ Have you heard of gem gates? https://marbleland.vaniverse.io/level/35877 Also, the level would be far better with extreme skips, so this is ridiculous.
"I think the Out-of-Bounds Triggers spoiled the level. Again, it would be superb without them." I originally wanted gems in the level, but since it's technically a ๐ด๐ฑ๐ฆ๐ฆ๐ฅ level, leaving gems on the center wouldn't work. (Since players will skip it.) Adding gems on the ramped trims ๐ธ๐ฐ๐ถ๐ญ๐ฅ work, but doesn't look good. That's why I resorted using OOB triggers--you can even see the naming convention of them. (In LE.)
"โI did a ๐ญ๐ฐ๐ต of vertice-dragging since face-dragging them won't work.โ How?" It's really hard to explain with text--you might inspect the .dif file using Blender instead, or look at the underside of the ramped trims.
I think the Out-of-Bounds Triggers spoiled the level. Again, it would be superb without them. I almost wish you were incompetent at level creation โ at least the levels would potentially be destructible. (As an unskilled level creator, you can clearly tell that my level design tends to embrace extreme skips, but whether that is better is entirely subjective.) While I detest shortcut-hindering Out-of-Bounds triggers (which is why I disrelish the level), it has some flow with the full route. I suppose creativity outshines gameplay, anyway.
โI did a ๐ญ๐ฐ๐ต of vertice-dragging since face-dragging them won't work.โ How?
You actually might be surprised! I did a ๐ญ๐ฐ๐ต of vertice-dragging since face-dragging them won't work.
The path curves inward instead of on a flat plane! While this is trivial without the ramped trim, I would like to know how you did that with it.
How did you create ๐ต๐ฉ๐ฐ๐ด๐ฆ types of curves with the ramped trim?
ILFC(Dozenalist)
on Sep 14, 2026 at 16:07
vu, thank you.