PQ UP! B01: Gravity Knot

by zyphor

Description

PQ Marble it Up! Mashup Beginner Mission 1

Details

Modification: PlatinumQuest
Game type: Singleplayer
Gem count: 0
Has Easter Egg: No
Platinum time: 00:21.500
Ultimate time: 00:16.000
Awesome time: ๐Ÿค”

Remarks

Song used: Unstoppable by Solovox (Again, do not sue me, Solovox.) Behold.. the beginner levels of PQUP! Fun Fact: The level's interior file contains roughly ~1,000 brushes, and one of the longest time I took on interiors.

Edit metadata

Mission info

Remarks

Save changes
Cancel

Appears in

Levels published in 2026

ILFC(Dozenalist)

875 levels
PQUP Beginner Levels

zyphor

5 levels
PQ UP!: All 12 Levels (vu beat August! Yes!)

ILFC(Dozenalist)

12 levels
2026: Top 131 Levels (No Hunt or Laps)

ILFC(Dozenalist)

131 levels

Comments (16)

ILFC(Dozenalist)

on Sep 14, 2026 at 16:07

vu, thank you.

ILFC(Dozenalist)

on Sep 14, 2026 at 10:15

โ€œWhat other shortcut did I miss?โ€ I wish I knew.

zyphor

on Sep 14, 2026 at 09:06

What other shortcut did I miss? I'll let vu pass because that's very impressive. ๐Ÿ˜ฎ

ILFC(Dozenalist)

on Sep 14, 2026 at 05:07

Again, this is your level. Othersโ€™ opinions should be taken lightly, or not at all. Also, vu somehow managed to disregard the full route anyway. ๐Ÿคญ

ILFC(Dozenalist)

on Sep 14, 2026 at 04:28

Uploading an entirely new level to remove the Out-of-Bounds Triggers seems rather gratuitous, and I am fairly unconcerned about this now. Either choice is acceptable, and being demanding is the last thing I want.

zyphor

on Sep 13, 2026 at 14:08

"Have you heard of gem gates? https://marbleland.vaniverse.io/level/35877" Yes, but I haven't found a way to implement these without code involved. "I would rather have the level be destroyed in 3 seconds than have those Out-of-Bounds Triggers, especially considering the fastest skip would have you finish with the pad upside-down." I would argue that the player won't have any experience on the "๐˜จ๐˜ณ๐˜ข๐˜ท๐˜ช๐˜ต๐˜บ ๐˜ง๐˜ญ๐˜ฐ๐˜ฐ๐˜ณ๐˜ด" (which is what I would call them) or have any experience on the bumpers, however players that are performing these skips are professionals--so you are right in this case. I'll post a ๐˜š๐˜ฑ๐˜ฆ๐˜ฆ๐˜ฅ๐˜ณ๐˜ถ๐˜ฏ๐˜ฏ๐˜ช๐˜ฏ๐˜จ ๐˜Œ๐˜ฅ๐˜ช๐˜ต๐˜ช๐˜ฐ๐˜ฏ without the OOBs if you ๐˜ณ๐˜ฆ๐˜ข๐˜ญ๐˜ญ๐˜บ wanted the skips/shortcuts.

ILFC(Dozenalist)

on Sep 13, 2026 at 08:48

I would rather have the level be destroyed in 3 seconds than have those Out-of-Bounds Triggers, especially considering the fastest skip would have you finish with the pad upside-down. I am not sure how to create gem gates โ€” but at the very least, it is better to have a breakable level than a level that actively uses triggers to preclude shortcuts.

ILFC(Dozenalist)

on Sep 13, 2026 at 06:05

โ€œ"I think the Out-of-Bounds Triggers spoiled the level. Again, it would be superb without them." I originally wanted gems in the level, but since it's technically a ๐˜ด๐˜ฑ๐˜ฆ๐˜ฆ๐˜ฅ level, leaving gems on the center wouldn't work. (Since players will skip it.) Adding gems on the ramped trims ๐˜ธ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ work, but doesn't look good. โ€ Have you heard of gem gates? https://marbleland.vaniverse.io/level/35877 Also, the level would be far better with extreme skips, so this is ridiculous.

zyphor

on Sep 13, 2026 at 01:34

"I think the Out-of-Bounds Triggers spoiled the level. Again, it would be superb without them." I originally wanted gems in the level, but since it's technically a ๐˜ด๐˜ฑ๐˜ฆ๐˜ฆ๐˜ฅ level, leaving gems on the center wouldn't work. (Since players will skip it.) Adding gems on the ramped trims ๐˜ธ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ work, but doesn't look good. That's why I resorted using OOB triggers--you can even see the naming convention of them. (In LE.)

zyphor

on Sep 13, 2026 at 01:31

"โ€œI did a ๐˜ญ๐˜ฐ๐˜ต of vertice-dragging since face-dragging them won't work.โ€ How?" It's really hard to explain with text--you might inspect the .dif file using Blender instead, or look at the underside of the ramped trims.

ILFC(Dozenalist)

on Sep 12, 2026 at 07:20

I think the Out-of-Bounds Triggers spoiled the level. Again, it would be superb without them. I almost wish you were incompetent at level creation โ€” at least the levels would potentially be destructible. (As an unskilled level creator, you can clearly tell that my level design tends to embrace extreme skips, but whether that is better is entirely subjective.) While I detest shortcut-hindering Out-of-Bounds triggers (which is why I disrelish the level), it has some flow with the full route. I suppose creativity outshines gameplay, anyway.

ILFC(Dozenalist)

on Sep 12, 2026 at 06:42

โ€œI did a ๐˜ญ๐˜ฐ๐˜ต of vertice-dragging since face-dragging them won't work.โ€ How?

zyphor

on Sep 12, 2026 at 01:23

You actually might be surprised! I did a ๐˜ญ๐˜ฐ๐˜ต of vertice-dragging since face-dragging them won't work.

ILFC(Dozenalist)

on Sep 11, 2026 at 16:58

The path curves inward instead of on a flat plane! While this is trivial without the ramped trim, I would like to know how you did that with it.

ILFC(Dozenalist)

on Sep 11, 2026 at 16:54

How did you create ๐˜ต๐˜ฉ๐˜ฐ๐˜ด๐˜ฆ types of curves with the ramped trim?

zyphor

on Sep 11, 2026 at 16:09

Fun fact: Or actually a sad fact: This level plays poorly on my PC--getting the peak FPS of 30-40 (with lowest settings and w/o background processes.)