PQ Marble it Up! Mashup Beginner Mission 5
The mountain looks terrible. Song used: A Question of Balance by Solovox I need advice on how to make player times scores high for replayability. Players beat this level in 10 seconds.. and I need a level that's a minute long. Any level that I make, it takes a few seconds to beat. For example: Wave Pool. This level has been beaten sub-1.25 but with high replayability. Anything that keeps the player occupied to spend more time on the level works. (Final score: ex. 00:40:000) TL;DR: Simple level but long time to beat that keeps the player occupied.
I may contribute sometime. Also, don’t worry about your comment length — I’ve written comments barely shorter than the character limit!
I won't plan to delete any levels--however, they 𝘥𝘰 look irrelevant to PQ UP! and kind of bad at that time. You can 𝘢𝘭𝘴𝘰 do whatever you want to PQ UP! levels; for example, but not limited to, contributing to PQ UP! levels as bonus levels, remixing existing levels of PQ UP!, and other contributions. This is, however, voluntary. You can just not accept this, and I'm not trying to guilt trip you. If you 𝘥𝘰 accept to contribute to PQ UP!, you can post this to your own account, or on 𝘮𝘺 account. (Still, this is 𝘷𝘦𝘳𝘺 voluntary.) I'm sure you'll get the gist of it--the level design is quite simple. But still, 𝘵𝘩𝘪𝘴 𝘪𝘴 𝘫𝘶𝘴𝘵 𝘷𝘰𝘭𝘶𝘯𝘵𝘢𝘳𝘺. I 𝘸𝘪𝘭𝘭 create levels after I buy a new PC; I am still saving for it.
zyphor, do NOT delete any of your old levels! I urge you! They are still interesting to play; it would be better to keep them archived!
August casually got every single World Record on PQ UP!. Really?
“I 𝘸𝘪𝘭𝘭 be coming back.” Now 𝘵𝘩𝘢𝘵 is some good news! (On another note, I keep switching to a new tab when using the numpad to type quotes. 😤) Still, I wonder how vu and M got these times.
That would be a funny plot twist! If that was a genuine question, it is highly unlikely. Plus, we know who M is (a person with the username of DoxtonPink), and I did not find him mentioning vu even once.
I could not make any levels anymore (and/or play levels with custom code) because my PC degraded and keeps getting BSODs. Farewell, I guess.
They are both climbing to the stratosphere because they are leapfrogging each other.
vu got the World Record, then M beat it, then vu beat M’s time, then M beat vu back. This is ridiculous.
Oh well. I got a BSOD and my PC is getting weaker and weaker. This is the second BSOD. I have no hope. It will be a blessing after the PC is going back to normal. Expect no levels today.. sadly.
i installed constructor i need to read that guide from nockess to try an make an upcoming level to make you not suck with nukes
The .sb3 files are there for fun; you can see how the textures were made. They are not required. To use the rainbow trim texture, simply head to the Miscellaneous section and import ilfc_rainbowtrim2.png into Constructor, using it on trim. Keep the texture shift consistent, and you may need to manually scale the textures to the correct size. 0.5×0.5 seems to work.
Follow up: They are Scratch files, and I'm guessing that that is the intended way to use the rainbow textures..?
Very cool textures! However, may I ask why are there ".sb3" files? Is there any way to convert them to whatever extension is intended for?
Never mind. They are finished. .zip file with folder tree: https://www.mediafire.com/file/5xfrsnzu0mwrv06/Marble_Blast_Custom_Textures.zip/file
“I need to ask though--can everyone use your textures for their own levels? It would be really nice if we had additional textures for custom levels.” Absolutely — that is the entire point of sharing the textures! Use them in any level. No credit is required. 👍 The textures have not yet been uploaded as they are unfinished. I can provide them now if desired, though they are mildly unrefined. “I cannot believe that you used a Scratch project as your personal Photoshop.” Yes, I know how stupid it is; it is quite humourous upon closer inspection. Admittedly, I often use paint.net for general recolouring (though I did not use it for recolouring the moving platform trim texturing), but I use TurboWarp for other general-purpose texture editing.
"Why would you need to create them in order? You could still 𝘶𝘱𝘭𝘰𝘢𝘥 them in order." For level tracking purposes. "Neither am I, but I could 𝘢𝘵𝘵𝘦𝘮𝘱𝘵 to create one. Additionally, by modifying the official PlatinumQuest textures in the TurboWarp image editor, I have created rainbow trim and trim for moving platforms. (Yes, really — I used a modification of Scratch. I have no skill at anything.) I will upload the textures in my forum topic." I cannot believe that you used a Scratch project as your personal Photoshop. I need to ask though--can everyone use your textures for their own levels? It would be really nice if we had additional textures for custom levels.
“I won't create 𝘚𝘵𝘦𝘱𝘱𝘪𝘯𝘨 𝘚𝘵𝘰𝘯𝘦𝘴 first because it's intended to be the last level of Chapter 2, and the PQUP Beginner series has only 5 levels.” Why would you need to create them in order? You could still 𝘶𝘱𝘭𝘰𝘢𝘥 them in order. “I'm not an artist to create textures, let alone a cartoony tileable rock texture.” Neither am I, but I could 𝘢𝘵𝘵𝘦𝘮𝘱𝘵 to create one. Additionally, by modifying the official PlatinumQuest textures in the TurboWarp image editor, I have created rainbow trim and trim for moving platforms. (Yes, really — I used a modification of Scratch. I have no skill at anything.) I will upload the textures in my forum topic.
"As a side note, I would recommend creating a custom rock texture." I'm not an artist to create textures, let alone a cartoony tileable rock texture. I tried searching for a rock texture, however none of them fits my criteria.
I wanted to add more longer levels since players skimmed through the whole series. I would definitely make something close to 𝘚𝘵𝘦𝘱𝘱𝘪𝘯𝘨 𝘚𝘵𝘰𝘯𝘦𝘴 because it is genuinely painful to create these 45° convex curves. I won't create 𝘚𝘵𝘦𝘱𝘱𝘪𝘯𝘨 𝘚𝘵𝘰𝘯𝘦𝘴 first because it's intended to be the last level of Chapter 2, and the PQUP Beginner series has only 5 levels.
You could also create a level like “Stepping Stones”. While I have finished it in less than 10.5 seconds, it takes a solid minute or two to complete casually. The large temporal gap between speedrunning and casual play makes the level more engaging — extreme shortcuts add depth to the level, enhancing the overall experience even when using the full route.
This is a nice level, but I would suggest that last bouncy floor being further (or extended) from the wall so you are not required to slow down.
As a side note, I would recommend creating a custom rock texture.
It is enjoyable to play a well-designed, easy level that takes about 1 minute for a casual player to complete, but about 10 seconds to speedrun. Think of “Archipelago”, which can be beaten in just over 8 seconds.
ILFC(Dozenalist)
on Oct 7, 2026 at 16:49
In case you’re wondering what I consider to be a long comment: https://marbleland.vaniverse.io/level/37595