jump for end pad!
https://www.youtube.com/watch?v=QQlI_XP6F6w Watch this video if you want to see how widely celebrated shortcuts are. It’s official.
Even the original 𝘔𝘢𝘳𝘣𝘭𝘦 𝘉𝘭𝘢𝘴𝘵 𝘎𝘰𝘭𝘥 has several intended skips that the Gold Times are meant to require! It’s the point of the game — to race to the finish. Shortcuts add depth.
Many Awesome Times 𝘥𝘦𝘱𝘦𝘯𝘥 on large shortcuts; they would be impossible if the skips were removed. I get it if you want people to get the full experience, which is why I play the level normally as well. Both playstyles are rewarding.
For instance, do you think it’s illegitimate to use the massive edge-hit in “Haphazard”? If so, why didn’t they remove it?
All the inputs are valid. I wasn’t using the console. Look at the World Record Rampages for this game! There are so many skips that are used, and that’s how it has always been done. They are widely accepted. 🤔
I think shortcuts make the level fun. Most people would agree with me here. The audacity to think it’s “cheating”…😆
But it isn’t cheating. Skips aren’t cheating — they’re speedrunning.
Comment: "Remove the Out-of-Bounds Trigger. This is the one thing I hate." Reply: THATS WHY YOU CHEATED!!!
Comment: "I just did that double-edge-hit again — and it was potentially cleaner — but I failed the corner-hit and went Out of Bounds." That is CHEAT!!!
I just did that double-edge-hit again — and it was potentially cleaner — but I failed the corner-hit and went Out of Bounds.
I know I will jinx myself by saying this (because vu will try to beat me), but this WR remains unbeaten. That’s crazy.
“It’s almost as fast as the Web Port time, even though they have the luxury of a faster marble that can skip all the steps with one edge-hit, and they didn’t even use any edge-hit or corner-hit at the end!” Whoops. I ruined that.
There were originally 17 comments, but I deleted 8 of them so I wouldn’t get banned for spam.
It’s almost as fast as the Web Port time, even though they have the luxury of a faster marble that can skip all the steps with one edge-hit, and they didn’t even use any edge-hit or corner-hit at the end!
I just did it! At this point, it’s an optimisation game. Replay: https://www.mediafire.com/file/giylgiqnecmeccd/jumptraining0004171wr.rrec.zip/file
The major time-save that I have not used is a TAS-style double-edge-hit.
Never mind. Use a corner hit and a non-delayed start. Jump after “Go!”, tapping the D key (or W key if you are using W+A) while using typical diagonal movement to go slightly to the left. This prevents you from bumping into the first step. Head to the left of the sign, and corner-hit off of the step just before the finish platform.
This can definitely go much lower by using two edge-hits at the start and a corner-hit at the end. Also, I discovered that a delayed start may not be the fastest way.
vu, to beat my time, use a delayed start and barely skim the Out-of-Bounds Trigger. Perform two edge-hits — one near the start, and one near the end. If performed correctly, the first edge-hit should get you one step away from the top of the staircase.
ILFC(Dozenalist)
on Nov 7, 2026 at 16:00
The creators of the game were (mostly) good sports who loved to see how far the levels could be pushed. IsraeliRD — one of the lead developers of PlatinumQuest — even commented on this skip-heavy video: https://m.youtube.com/watch?v=R3D2sdCuLvc